Hi there! I am Andrei, a PhD student at Visual Computing Group with focus on human body tracking, manipulation and rendering with learned techniques.
I have joined this group during my Master's studies pursuing a degree in Informatics: Games Engineering at TUM. Before that, I received a Bachelor's degree in Computer Science from ITMO University. In my fourth year there, I did a semester abroad at Aalto University.
|Dynamic Surface Function Networks for Clothed Human Bodies|
|Andrei Burov, Matthias Nießner, Justus Thies|
|We present a novel method for temporal coherent reconstruction and tracking of clothed humans. Given a monocular RGB-D sequence, we learn a person-specific body model which is based on a dynamic surface function network. To this end, we explicitly model the surface of the person using a multi-layer perceptron (MLP) which is embedded into the canonical space of the SMPL body model.|